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Vovoide (Template)

 

 

 

 

 

 

 

 

 

Powerful beings from the Faerie otherworlds often take human and non-human lovers. The brood of such a union are often completely unique creatures with strange powers befiting their Faerie blood. Others are born to be the masters of their kind to further the aims of their otherworld parent, the voivode. (Not that they often don't get ideas of their own. The voivode are the summit of their mortal breed, far stronger, wiser, and more more capable leaders than their earthly kin. Various Faerie cultures other names for these creatures: godwelps, demi-gods, the blooded, godbrood, etc. Most famously (or infamously) in Rolgulka, where some have risen to the summit of power, they are called the vovide.

Voivode is a template that can be added to any corporeal creature of any nonevil alignment (referred hereafter as the "base creature"). Creatures with the template become "native outsiders" but otherwise the creature type is unchanged.

Voivodes have a supernatural connection with the living creatures of this world as well as the home of their outsider parent — some druids and ollaves believe the gods create them as living links between the Faerie otherworlds and this reality.

A voivode uses all the base creature's statistics and special abilities except as noted here.

AC: Natural armor improves by +1

Attacks: A Voivode gains bite and claw attacks in addition to the base creatues attacks, if it did not have them already.

Damage: If the base creature does not have claw and bite attacks, use the damage values in the table below. Otherwise, use the values below or the base creature's damage, whichever is greater.

Size Bite
Damage
Claw
Damage

Fine

1 -
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 2d8 2d6
Colossal 4d6 2d8

Special Attacks: the voivode retains all the special attacks of the base creature, and gains the ability to cast alter self 1/day. If it also has a Wisdom or Intelligence of 8 or better it also gains the following spell-like abilities, using its level as the caster level. The ability is usable three times per day unless noted otherwise on the table below.

Level Abilities   Level Abilities
1-2 Faerie Fire   11-12 Commune 1/Day
3-4 Charm Person or Animal   13-14 Scrying
5-6 Cure Serious Wounds   15-16 True Seeing 1/Day
7-8 Dominate Animal   17-18 Summon Monster IX
9-10 Greater Command   19-20 Shapechange

Special Qualities: A voivode retains all the special qualities of the base creature and also gains the following ones:

  • Darkvision 60'
  • Immune to Poisons
  • Spell Resistance: SR is equal to the creature's level + 5

If the base creature already has one or more of these special qualities, use the better value.

Saves: As base creature, +2

Abilities: Increase from the base creature as follows: Str +4, Dex +2, Con+2, Int +4, Wis +2, Cha +6

Skills: A voivode has 8 skill points, plus its intelligence modifier, per Hit Die. Treat skills from the base creature's list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.

Feats: Voivodes have one feat for every four levels or the base creature's total of feats, whichever is greater.

Climate/Terrain: Same as base creature or the faerie outsider that created it.

Organization: Same as base creature

Challenge Rating: Same as base creature +1

Treasure: Same as base creature

Alignment: Lawful Neutral or Lawful Evil

Advancement: Same as base creature

VOIVODE CHARACTERS

Voivode humanoids often have a character class, favoring sorcerers, druids, bards, ollaves, fighters, rangers, and fianna. Nonhumanoids are also sometimes sorcerers, ollaves or bards. (ECL +3)

 

 


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— Atrribution

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