MUNEClient.lib - The Multi-User Network Engine library Created by Will Jennings Under the Lesser Gnu Public License (http://www.gnu.org/licenses/lgpl.html) About Muneclient.lib: -------------------- MUNEclient is a library provided to users to use in conjection with the MUNEserver executable to enable them to easily program multi-user applications over the internet. The main purpose of this project is for Multi-player games over the internet, but it does not have to be limited to games. What to do with the library is up to the user. Currently, it is not stable nor efficient enough to handle "twitch" games, but it will very eailsy handle turn-based programs, as well as other games which do not require extremely swift responses. Current Version: --------------- The current version is 0.9. Version 0.9 is an Alpha build, and there is a high probability of encountering bugs. It currently only runs under Windows XP/2000/NT4+ I hope to have other Platforms soon. If you encounter any bugs then please contact me at will@jennings.name. Version 0.9 Capabilities: ------------------------ Connect to a server with a user name and receive a unique ID. Get the information on all the Current Users connected to the Server. Send and receive Data using a pre-formed packet header to other clients. Known Bugs: ---------- History: ------- 01/16/03 version 0.9 - 1st release to the Public Other Information: ----------------- This Library and Project uses the HawkNL library created by Phil Frisbie and Hawk Software. You can find the HawkNL source code at http://www.hawksoft.com/hawknl or contact me at will@jennings.name to receive a copy of the source. Compiled using Mingw GCC (www.mingw.org)